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Red orchestra 2 rising storm thompson sound
Red orchestra 2 rising storm thompson sound






red orchestra 2 rising storm thompson sound red orchestra 2 rising storm thompson sound

Many people use it as a noob-tube too, as they should, because it´s a great counter against charging flamers that don´t need to aim or recompense for recoil.īut, as i said before, the thing that really get´s in my nerves when i´m playing Japs, is the BAR. It is essentially a black-and-white screen filter launcher. It is a lazy man´s weapon, i can see that.īut, IMO, the Japs knee-mortar is a better weapon than the flamethrower, that is hardly ever used, except at the start of the map, for some reason, but it´s great to deny points and access routes to said points, and excellent at killing enemy´s morale. Yes, it is frustrating to fight against them as the Japs, because bolt-action rifles require SOME sort of FPS skill, and Flamers just need to spin their mouse around and kill the entire Japanese team. Majority of people think the Flamer is OP, but it IS a situational weapon, so it can be countered, and if it fires, the entire enemy team can spot him. The Americans have better MG, standard rifle, SMG (somewhat debatable, but the drum clip from the Thompson, imo, is the better option), and, the worst crime of them all, the BAR.

red orchestra 2 rising storm thompson sound

I have exactly the opposite experience :SĪxis in RS tend to win only when the teams are stacked, and it´s easy to see why.








Red orchestra 2 rising storm thompson sound